The pandemic is helping to drive more gamers to try out Nvidia’s cloud gaming service, GeForce Now.
On Thursday, Nvidia indicated that GeForce Now has two million users, up from over one million back in mid-February, when the cloud gaming service moved out of a public beta to become available to all.
“Just launching in February, GFN has added two million users around the world with both sign-ups and gameplay boosted by stay at home measures,” said the company’s chief financial officer Colette Kress during an earnings call.
Nvidia launched the service as a way for gamers to enjoy PC titles, without the need to own the expensive hardware. It works by letting you stream the games from an Nvidia server on to your Android, Mac or Windows device. The main requirement is a 15 Mbps or higher internet connection.
GeForce Now is currently free, but it caps your gameplay sessions to a one-hour session, before telling you to sign back in again. For priority access to Nvidia’s servers and unrestricted gameplay sessions, you’ll need to pay $4.99 a month.
The major selling point to GeForce Now is how you can run PC games you already own in your Steam, Epic Games or UPlay account, negating the need to buy them again. But unfortunately, not every game publisher has been receptive to Nvidia’s cloud gaming service. In the past months, developers including Activision Blizzard, Bethesda and Xbox Game Studios have all rescinded their titles from GeForce Now.
However, Nvidia reported on Thursday that the service still has access to more than 650 games. Another 1,500 are scheduled to be added in the future.
During today’s earnings call, Nvidia also reported that overall, people are gaming more on the company’s GeForce graphics cards, due to the stay-at-home orders from the pandemic. “Globally, we have seen a 50 percent rise in gaming hours played on our GeForce platform driven both by more people playing and more gameplay per user,” Kress added.